I have mainly worked in production and business development. Over the last 10 years at working on the dev side and the publishing side, I've supported publishing through portfolio analysis and pitch creation and forming initial concepts. My prior experience spans game evaluation at Gameforge, gamification operations at SAP, and several years with the US Army, both enlisted and civilian roles.
Years in the games industry
concept pitches released as completed games
games evaluated for publishing
Curiosity for new tech
I’ve been gaming since I was 5. To know what makes a good game finacially for the publisher, you need to know what makes a good game for the player. To know what makes a good game for the player you need to be a player.
While I have had most consoles lately I have been mainly on PC. Recently hitting a thousand games brings my steam library on par with my playstation library.
Games Owned
Achievements
Reviews
Games Played in 2025
On YouTube I document my experiments with Unreal Engine: from stress testing zombie hordes and particle simulations to exploring marketplace assets and procedural spaces. These prototypes are rough and playful snapshots of my learning process.....and occasionally some random AI stuff.
Had AI play Slay the spire and it was fun and got hung up on the strangest things.
Watch
Focusing on optimization, this zombie horde uses boids and particles for the zombies at a distance.
Watch
One of my firsts horde prototypes. About a million particles with collisions. *Volume Warning*
WatchManaged accounts and social media at flexword translators & consultants.
Evaluated titles at Gameforge, advocating for publishing opportunities.
Implemented gamification initiatives at SAP.
Oversaw internal products at Limbic Entertainment.
Driving external partnerships, production and outsourcing at Limbic Entertainment.
What ties WORK, PLAY, and BUILD together is games. It has been my one true passion in life. I plan to continue to WORK with those that love games, PLAY games with those I love and BUILD games which I love.
WORK with those that love games.
PLAY games with those you love.
BUILD games that you love.
Whether you’re interested in collaborations, discussing game production or just want to share a cool prototype, drop me a line.
Email Me