James Bonner

Games industry professional, lifelong gamer & Unreal noob

Work

Strategic partnerships, production and business development

Experience evaluating games and guiding titles to ship.

Play

Passionate gamer with a healthy(ish) library of thousands of games and dedicated gaming rooms.


Build

Unreal Engine tinkerer, marketplace asset breaker and experimenter. Prototyping systems and creating zombie hordes.

Work in Games

I have mainly worked in production and business development. Over the last 10 years at working on the dev side and the publishing side, I've supported publishing through portfolio analysis and pitch creation and forming initial concepts. My prior experience spans game evaluation at Gameforge, gamification operations at SAP, and several years with the US Army, both enlisted and civilian roles.

10+

Years in the games industry

2

concept pitches released as completed games

100+

games evaluated for publishing

Curiosity for new tech

Play Games

I’ve been gaming since I was 5. To know what makes a good game finacially for the publisher, you need to know what makes a good game for the player. To know what makes a good game for the player you need to be a player.

While I have had most consoles lately I have been mainly on PC. Recently hitting a thousand games brings my steam library on par with my playstation library.

1,111

Games Owned

2,963

Achievements

43

Reviews

218

Games Played in 2025

Build Things

On YouTube I document my experiments with Unreal Engine: from stress testing zombie hordes and particle simulations to exploring marketplace assets and procedural spaces. These prototypes are rough and playful snapshots of my learning process.....and occasionally some random AI stuff.

Experiment thumbnail 1
AI vs. Slay the Spire

Had AI play Slay the spire and it was fun and got hung up on the strangest things.

Watch
Experiment thumbnail 2
Latest Zombie Test

Focusing on optimization, this zombie horde uses boids and particles for the zombies at a distance.

Watch
Experiment thumbnail 3
1 million particles

One of my firsts horde prototypes. About a million particles with collisions. *Volume Warning*

Watch

My Journey

2013 – 2014
Account & Social Media Manager

Managed accounts and social media at flexword translators & consultants.

2015 – 2016
Game Evaluation Specialist

Evaluated titles at Gameforge, advocating for publishing opportunities.

2017 – 2018
Education Operations – Gamification

Implemented gamification initiatives at SAP.

2018 – 2019
Internal Product Manager

Oversaw internal products at Limbic Entertainment.

2019 – Present
Strategic Partnerships & Associate Producer

Driving external partnerships, production and outsourcing at Limbic Entertainment.

Connecting the Dots

What ties WORK, PLAY, and BUILD together is games. It has been my one true passion in life. I plan to continue to WORK with those that love games, PLAY games with those I love and BUILD games which I love.

WORK with those that love games.

PLAY games with those you love.

BUILD games that you love.

Get in Touch

Whether you’re interested in collaborations, discussing game production or just want to share a cool prototype, drop me a line.

Email Me